Revel in Riches

Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Sword-Point Diplomacy

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Captivating Vampire

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Dromoka, the Eternal

Flying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Stirring Wildwood

Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It’s still a land.

Puncturing Blow

Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Grand Abolisher

During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature’s power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

Oloro, Ageless Ascetic

At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

Fated Intervention

Create two 3/3 green Centaur enchantment creature tokens. If it’s your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Aven Mindcensor

Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor

Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Compulsory Rest

Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “, Sacrifice this creature: You gain 2 life.”

Aven Mindcensor

Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Olivia Voldaren

Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.

Sunhome Guildmage

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

Venser, Shaper Savant

Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.

Solemn Recruit

Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

Watchful Automaton

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Fatal Push

Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.