Midnight Crusader Shuttle

Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it’s attacking that player.
Crew 2

Reign of the Pit

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Wondrous Crucible

Permanents you control have ward .
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

Let the Galaxy Burn

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn’t enter the battlefield this turn.

Command Tower

: Add one mana of any color in your commander’s color identity.

Calibrated Blast

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card’s mana value to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Calibrated Blast

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card’s mana value to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Command Tower

: Add one mana of any color in your commander’s color identity.

Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mardu Outrider

As an additional cost to cast this spell, discard a card.

Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Smiting Helix

Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ainok Tracker

First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Command Tower

: Add one mana of any color in your commander’s color identity.

Shinechaser

Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

Bloodhaze Wolverine

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

Smiting Helix

Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spire Phantasm

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card’s name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

Archdemon of Paliano

Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can’t look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying

Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ainok Tracker

First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)