Urban Evolution

Draw three cards. You may play an additional land this turn.

Gates Ablaze

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

Rugged Highlands

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

New Horizons

Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has “: Add two mana of any one color.”

Scoured Barrens

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Thornwood Falls

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Jungle Hollow

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Jungle Hollow

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Urza’s Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Urza’s Saga gains “: Add .”
II — Urza’s Saga gains “, : Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.'”
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.

Swiftwater Cliffs

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Agent of Acquisitions

Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can’t draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Kessig Wolf Run

: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.

Urban Evolution

Draw three cards. You may play an additional land this turn.

Kessig Wolf Run

: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.

Kessig Wolf Run

: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.