Rugged Highlands

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Jungle Hollow

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Swiftwater Cliffs

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Wind-Scarred Crag

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Thornwood Falls

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Scoured Barrens

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Feral Incarnation

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Create three 3/3 green Beast creature tokens.

Soul of Zendikar

Reach
: Create a 3/3 green Beast creature token.
, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

Lake of the Dead

If Lake of the Dead would enter, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don’t, put it into its owner’s graveyard.
: Add .
, Sacrifice a Swamp: Add .

Baleful Force

At the beginning of each upkeep, you draw a card and you lose 1 life.

Brimstone Volley

Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Agent of Acquisitions

Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can’t draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Baleful Force

At the beginning of each upkeep, you draw a card and you lose 1 life.

Kessig Wolf Run

: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.

Urban Evolution

Draw three cards. You may play an additional land this turn.