Neyam Shai Murad

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

Vanguard Suppressor

Flying
Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

Neyam Shai Murad

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

Sporocyst

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Two-Headed Hellkite

Flying, menace, haste
Whenever Two-Headed Hellkite attacks, draw two cards.

Two-Headed Hellkite

Flying, menace, haste
Whenever Two-Headed Hellkite attacks, draw two cards.

Elvish Hydromancer

Kicker (You may pay an additional as you cast this spell.)
When Elvish Hydromancer enters, if it was kicked, create a token that’s a copy of target creature you control.

Champions of Tyr

Flying
Double team
When Champions of Tyr enters, you get a one-time boon with “When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it.”

Battle Angels of Tyr

Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Arming Gala

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Raffine’s Silencer

When Raffine’s Silencer enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When Raffine’s Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine’s Silencer’s power.

Prosperous Thief

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)

Towashi Songshaper

Whenever another artifact you control enters, Towashi Songshaper gets +1/+0 until end of turn.

A-Prosperous Thief

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)

Blood Petal Celebrant

This creature has first strike as long as it’s attacking.
When this creature dies, create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this token: Draw a card.”)

Blood Petal Celebrant

This creature has first strike as long as it’s attacking.
When this creature dies, create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this token: Draw a card.”)

Ghouls’ Night Out

For each player, choose a creature card in that player’s graveyard. Put those cards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Ghouls’ Night Out

For each player, choose a creature card in that player’s graveyard. Put those cards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Ghouls’ Night Out

For each player, choose a creature card in that player’s graveyard. Put those cards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)