Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
Artista: Filip Burburan
The Elder Dragon War
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
Renari, Merchant of Marvels
You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)
Ice-Fang Coatl
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
Cloudshredder Sliver
Sliver creatures you control have flying and haste.
Mirri the Cursed
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
Shapeshifter
Changeling (This token is every creature type.)
Ice-Fang Coatl
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
Berg Strider
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn’t untap during its controller’s next untap step. ( is mana from a snow source.)
Ravenous Lindwurm
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
Colfenor, the Last Yew
Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Lightning-Rig Crew
: Lightning-Rig Crew deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it’s removed from combat.)
Colfenor, the Last Yew
Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Sifter Wurm
Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card’s converted mana cost.
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it’s removed from combat.)
Makeshift Munitions
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Greenbelt Rampager
When Greenbelt Rampager enters the battlefield, pay (two energy counters). If you can’t, return Greenbelt Rampager to its owner’s hand and you get .
Gearseeker Serpent
This spell costs less to cast for each artifact you control.
: Gearseeker Serpent can’t be blocked this turn.
Regal Caracal
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
Grakmaw, Skyclave Ravager
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grakmaw, Skyclave Ravager
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Wayward Guide-Beast
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner’s hand.