Sol’Kanar the Tainted

At the beginning of your end step, choose one that hasn’t been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol’Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol’Kanar, then return it to the battlefield under an opponent’s control.

Xyris, the Writhing Storm

Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.

Sol’Kanar the Tainted

At the beginning of your end step, choose one that hasn’t been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol’Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol’Kanar, then return it to the battlefield under an opponent’s control.

The Elder Dragon War

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.

Primeval Spawn

If Primeval Spawn would enter and it wasn’t cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

The Elder Dragon War

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.

Sol’Kanar the Tainted

At the beginning of your end step, choose one that hasn’t been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol’Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol’Kanar, then return it to the battlefield under an opponent’s control.

The Elder Dragon War

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.

Primeval Spawn

If Primeval Spawn would enter and it wasn’t cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Tarmogoyf

Tarmogoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Animar, Soul of Elements

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Animar, Soul of Elements

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Renari, Merchant of Marvels

You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)

Old Gnawbone

Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Shapeshifter

Changeling (This token is every creature type.)

Renari, Merchant of Marvels

You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)

Leafkin Druid

: Add . If you control four or more creatures, add instead.

Call In a Professional

Players can’t gain life this turn. Damage can’t be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don’t prevent this damage as they’re removed.)

Invoke the Ancients

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

Invoke the Ancients

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

Kaima, the Fractured Calm

At the beginning of your end step, goad each creature your opponents control that’s enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

Jugan, the Rising Star

Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.