Rugged Highlands

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Wandering Fumarole

Wandering Fumarole enters tapped.
: Add or .
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with “: Switch this creature’s power and toughness until end of turn.” It’s still a land.

Ramunap Ruins

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Smuggler’s Copter

Flying
Whenever Smuggler’s Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Ramunap Ruins

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Treasure

, Sacrifice this token: Add one mana of any color.

Plant

Defender (This creature can’t attack.)

Sea of Clouds

Sea of Clouds enters tapped unless you have two or more opponents.
: Add or .

Edifice of Authority

, : Target creature can’t attack this turn. Put a brick counter on Edifice of Authority.
, : Until your next turn, target creature can’t attack or block and its activated abilities can’t be activated. Activate only if there are three or more brick counters on Edifice of Authority.

Wandering Fumarole

Wandering Fumarole enters tapped.
: Add or .
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with “: Switch this creature’s power and toughness until end of turn.” It’s still a land.

Smuggler’s Copter

Flying
Whenever Smuggler’s Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Ramunap Ruins

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Wandering Fumarole

Wandering Fumarole enters tapped.
: Add or .
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with “: Switch this creature’s power and toughness until end of turn.” It’s still a land.

Abrade

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.