When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Artista: Forrest Imel
Goat
Carrot Cake
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
, Sacrifice Carrot Cake: You gain 3 life.
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it’s a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it’s a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it’s a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it’s a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Getaway Glamer
Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.
+ — Destroy target creature if no other creature has greater power.
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Omenport Vigilante
Omenport Vigilante has double strike as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Raucous Entertainer
,
: Put a +1/+1 counter on each creature you control that entered this turn.
Snow Day
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Draw two cards, then discard a card.
Daybreak Charger
When Daybreak Charger enters, target creature gets +2/+0 until end of turn.
Bolt Hound
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Goat
A-Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Stroke of Luck
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
Flames of Moradin
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain “You may pay rather than pay this spell’s mana cost” and “At the beginning of your end step, sacrifice this artifact.”
Master Chef
Commander creatures you own have “This creature enters with an additional +1/+1 counter on it” and “Other creatures you control enter with an additional +1/+1 counter on them.”
Master Chef
Commander creatures you own have “This creature enters with an additional +1/+1 counter on it” and “Other creatures you control enter with an additional +1/+1 counter on them.”