Division Table

Whenever you crank Division Table, target player loses 2 life.

Neural Network

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller’s graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Nihil Spellbomb

, Sacrifice Nihil Spellbomb: Exile all cards from target player’s graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Etherium-Horn Sorcerer

: Return Etherium-Horn Sorcerer to its owner’s hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Loreseeker’s Stone

, : Draw three cards. This ability costs more to activate for each card in your hand.

Seer’s Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Pitfall Trap

If exactly one creature is attacking, you may pay rather than pay this spell’s mana cost.
Destroy target attacking creature without flying.

Etherium-Horn Sorcerer

: Return Etherium-Horn Sorcerer to its owner’s hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Kazandu Refuge

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Conqueror’s Flail

Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip

Buried Ruin

: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Conqueror’s Flail

Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip

Evacuation

Return all creatures to their owners’ hands.

Myr Battlesphere

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it’s attacking.

Etherium-Horn Sorcerer

: Return Etherium-Horn Sorcerer to its owner’s hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)