Sphinx-Bone Wand

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .

Cathedral of War

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .

Kazandu Refuge

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Mount Keralia

At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever you roll , prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Etherium-Horn Sorcerer

: Return Etherium-Horn Sorcerer to its owner’s hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Kazandu Refuge

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .

Buried Ruin

: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Jötun Grunt

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner’s library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Scattering Stroke

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell’s converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Kazandu Refuge

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .

Armillary Sphere

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Copper Carapace

Equipped creature gets +2/+2 and can’t block.
Equip (: Attach to target creature you control. Equip only as a sorcery.)