Coruscation Mage

Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
(This token’s mana cost is .)

Big Score

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Big Score

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Surgical Skullbomb

, Sacrifice Surgical Skullbomb: Draw a card.
, Sacrifice Surgical Skullbomb: Return target creature to its owner’s hand. Draw a card. Activate only as a sorcery.

Sugar Coat

Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with “, , Sacrifice this artifact: You gain 3 life” and loses all other card types and abilities.

Coruscation Mage

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

Filigree Racer

When Filigree Racer enters, you get (four energy counters).
Whenever Filigree Racer attacks, you may pay . When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1

Filigree Racer

When Filigree Racer enters, you get (four energy counters).
Whenever Filigree Racer attacks, you may pay . When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1

Loot, the Key to Everything

Ward
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Claim Jumper

Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Loot, the Key to Everything

Ward
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Claim Jumper

Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Gold Pan

When Gold Pan enters, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Big Score

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Claim Jumper

Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Claim Jumper

Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Vault 13: Dweller’s Journey

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners’ control and put the rest on the bottom of their owners’ libraries.

Vault 13: Dweller’s Journey

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners’ control and put the rest on the bottom of their owners’ libraries.

Ransom Note

When Ransom Note enters, surveil 1.
, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.

Ransom Note

When Ransom Note enters, surveil 1.
, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.

Ransom Note

When Ransom Note enters, surveil 1.
, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.