Sister of Silence

Flash
Psychic Abomination — When Sister of Silence enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.

Lictor

Flash
Pheromone Trail — When Lictor enters, if a creature entered the battlefield under an opponent’s control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

Thunderhawk Gunship

Flying
When Thunderhawk Gunship enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2

Sicarian Infiltrator

Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters, draw a card.

Knight Paladin

Trample
Rapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Poxwalkers

Deathtouch
Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.

Exterminatus

Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.

Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Memorial to Glory

Memorial to Glory enters tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Pink Horror

Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.
Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with “Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target.”

Launch the Fleet

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain “Whenever this creature attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.”

Sautekh Immortal

Flash
Elite Troops — Sautekh Immortal enters with a +1/+1 counter on it for each creature that died this turn.

Tyranid Invasion

Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.

Deny the Witch

Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.

Exterminatus

Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.

Necron Deathmark

Flash
Synaptic Disintegrator — When Necron Deathmark enters, destroy up to one target creature and target player mills three cards.

Lictor

Flash
Pheromone Trail — When Lictor enters, if a creature entered the battlefield under an opponent’s control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

Knight Paladin

Trample
Rapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Mandate of Abaddon

Choose target creature you control. Destroy all creatures with power less than that creature’s power.

Epistolary Librarian

Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.

Mandate of Abaddon

Choose target creature you control. Destroy all creatures with power less than that creature’s power.

Tallyman of Nurgle

Lifelink
The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.

The Flesh Is Weak

When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.

Out of the Tombs

At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can’t, you lose the game.