Simplify

Each player sacrifices an enchantment.

Druid’s Call

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Bomb Squad

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Aven Flock

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.

Powerstone Minefield

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Ceta Disciple

, : Target creature gets +2/+0 until end of turn.
, : Add one mana of any color.

Dwarven Patrol

Dwarven Patrol doesn’t untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.

Final Fortune

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

Master Healer

: Prevent the next 4 damage that would be dealt to any target this turn.

Knighthood

Creatures you control have first strike.

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Sudden Impact

Sudden Impact deals damage to target player equal to the number of cards in that player’s hand.

Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Reclaim

Put target card from your graveyard on top of your library.

Breath of Darigaaz

Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Sulam Djinn

Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Sway of Illusion

Any number of target creatures become the color of your choice until end of turn.
Draw a card.

Savage Offensive

Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Loafing Giant

Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.

Reveille Squad

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Trenching Steed

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.