Stoic Champion

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Skirk Fire Marshal

Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Withering Hex

Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Custody Battle

Enchant creature
Enchanted creature has “At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land.”

Akroma’s Vengeance

Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)

Strongarm Tactics

Each player discards a card. Then each player who didn’t discard a creature card this way loses 4 life.

Elvish Guidance

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.

Circle of Solace

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Weathered Wayfarer

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Convalescent Care

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Liberated Dwarf

, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

Shaman’s Trance

Other players can’t play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players’ graveyards this turn as though those cards were in your graveyard.

Epic Struggle

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Teroh’s Vanguard

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh’s Vanguard has “When Teroh’s Vanguard enters the battlefield, creatures you control gain protection from black until end of turn.”

Cabal Ritual

Add .
Threshold — Add instead if seven or more cards are in your graveyard.

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Strength of Lunacy

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Equal Treatment

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.

Bomb Squad

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Aven Flock

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.

Anarchist

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Demoralize

All creatures gain menace until end of turn. (They can’t be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can’t block this turn.

Leaf Dancer

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)