Wee Dragonauts

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Witch-Maw Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Vedalken Plotter

When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.

Ghor-Clan Savage

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Wee Dragonauts

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Woodwraith Corrupter

, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It’s still a land.

Dimir Machinations

Look at the top three cards of target player’s library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Wizened Snitches

Flying
Players play with the top card of their libraries revealed.

Hunted Troll

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate Hunted Troll.

Shadow of Doubt

( can be paid with either or .)
Players can’t search libraries this turn.
Draw a card.

Vulturous Zombie

Flying
Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Sunhome Enforcer

Whenever Sunhome Enforcer deals combat damage, you gain that much life.
: Sunhome Enforcer gets +1/+0 until end of turn.

Ghor-Clan Savage

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Phantom Wings

Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.

Ghor-Clan Savage

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Genju of the Fields

Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with “Whenever this creature deals damage, its controller gains that much life.” It’s still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Force of Nature

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

Mahamoti Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)