Keldon Vandals

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals enters the battlefield, destroy target artifact.

Molten Hydra

: Put a +1/+1 counter on Molten Hydra.
, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.

Radiant’s Judgment

Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)

Elite Archers

: Elite Archers deals 3 damage to target attacking or blocking creature.

Ill-Gotten Gains

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Outmaneuver

X target blocked creatures assign their combat damage this turn as though they weren’t blocked.

Waylay

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

Defensive Formation

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature’s combat damage as you choose among any of the creatures blocking it.

Breach

Target creature gets +2/+0 and gains fear until end of turn. (It can’t be blocked except by artifact creatures and/or black creatures.)

Goblin Patrol

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)