Fight the _____ Fight

Enchant creature you control
When this Aura enters, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don’t control.
Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

Centrifuge

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Animate Object

You get seven . Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Chain of Smog

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Scion of Draco

Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it’s white, hexproof if it’s blue, lifelink if it’s black, first strike if it’s red, and trample if it’s green.

Echoing Truth

Return target nonland permanent and all other permanents with the same name as that permanent to their owners’ hands.

Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Tourach, Dread Cantor

Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters, if it was kicked, target opponent discards two cards at random.

Dragonlord Atarka

Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

Teferi’s Protection

Until your next turn, your life total can’t change and you gain protection from everything. All permanents you control phase out. (While they’re phased out, they’re treated as though they don’t exist. They phase in before you untap during your untap step.)
Exile Teferi’s Protection.

Aether Vial

At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Sensei’s Divining Top

: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.

Sensei’s Divining Top

: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.

Teferi’s Protection

Until your next turn, your life total can’t change and you gain protection from everything. All permanents you control phase out. (While they’re phased out, they’re treated as though they don’t exist. They phase in before you untap during your untap step.)
Exile Teferi’s Protection.

Mistmeadow Witch

: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Empyrial Archangel

Flying
Shroud (This creature can’t be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Aether Vial

At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Empyrial Archangel

Flying
Shroud (This creature can’t be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Corpse Explosion

As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card’s power to each creature and each planeswalker.

Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Dig Up the Body

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Corpse Explosion

As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card’s power to each creature and each planeswalker.