Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Lightning Blow

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn’s upkeep.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Nether Void

Whenever a player casts a spell, counter it unless that player pays .

Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Forgotten Lore

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can’t choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enduring Renewal

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it’s a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Darkness

Prevent all combat damage that would be dealt this turn.

Fog

Prevent all combat damage that would be dealt this turn.

Fog

Prevent all combat damage that would be dealt this turn.

Enduring Renewal

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it’s a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Shadow

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Knight of the Mists

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don’t, destroy target Knight and it can’t be regenerated.

Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Soul Barrier

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Knight of the Mists

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don’t, destroy target Knight and it can’t be regenerated.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.