Fog

Prevent all combat damage that would be dealt this turn.

Wall of Resistance

Defender (This creature can’t attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Dazzling Beauty

Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can’t be blocked.)
Draw a card at the beginning of the next turn’s upkeep.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Wall of Opposition

Defender (This creature can’t attack.)
: Wall of Opposition gets +1/+0 until end of turn.

Lightning Blow

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn’s upkeep.

Errant Minion

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Soul Barrier

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .

Infinite Hourglass

At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Forgotten Lore

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can’t choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Enduring Renewal

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it’s a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Alabaster Potion

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

Wall of Opposition

Defender (This creature can’t attack.)
: Wall of Opposition gets +1/+0 until end of turn.