Circuit Mender

When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.

Circuit Mender

When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.

Spymaster’s Vault

Spymaster’s Vault enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Combine Chrysalis

Creature tokens you control have flying.
, , Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

Careening Mine Cart

Whenever Careening Mine Cart attacks, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Hunter’s Blowgun

Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Laser Screwdriver

: Add one mana of any color.
, : Tap target artifact.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

Command Tower

: Add one mana of any color in your commander’s color identity.

Dalek Squadron

Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Command Tower

: Add one mana of any color in your commander’s color identity.

Laser Screwdriver

: Add one mana of any color.
, : Tap target artifact.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

Dalek Squadron

Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Combine Chrysalis

Creature tokens you control have flying.
, , Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

Circuit Mender

When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.

Chrome Courier

Flying
When Chrome Courier enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

Canoptek Wraith

Wraith Form — Canoptek Wraith can’t be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.

Resurrection Orb

Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner’s control at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Canoptek Wraith

Wraith Form — Canoptek Wraith can’t be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.

Resurrection Orb

Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner’s control at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Archmage’s Charm

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.