Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and “This token’s power and toughness are each equal to the number of lands you control.”
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

Expedition Diviner

Flying
As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”

Titania, Nature’s Force

You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.

Titania, Nature’s Force

You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.

Kaervek the Merciless

Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell’s mana value to any target.

Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.

Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and “This token’s power and toughness are each equal to the number of lands you control.”
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

Skewer the Critics

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.

Flux Channeler

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Bloodthirsty Adversary

Haste
When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Satoru, the Infiltrator

Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

Bloodthirsty Adversary

Haste
When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Nighthawk Scavenger

Flying, deathtouch, lifelink
Nighthawk Scavenger’s power is equal to 1 plus the number of card types among cards in your opponents’ graveyards.

Satoru, the Infiltrator

Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

Satoru, the Infiltrator

Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

Headliner Scarlett

Haste
When Headliner Scarlett enters, creatures target player controls can’t block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.

Emissary Green

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Raiyuu, Storm’s Edge

First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

Mirko, Obsessive Theorist

Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko’s from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)

Mirko, Obsessive Theorist

Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko’s from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)

Mirko, Obsessive Theorist

Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko’s from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)

Skewer the Critics

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.

Skewer the Critics

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.