Serra Paragon

Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains “When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life.”

Serra Paragon

Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains “When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life.”

Serra Paragon

Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains “When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life.”

General Marhault Elsdragon

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.

Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.

Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.

General Marhault Elsdragon

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

Nighthawk Scavenger

Flying, deathtouch, lifelink
Nighthawk Scavenger’s power is equal to 1 plus the number of card types among cards in your opponents’ graveyards.

Double Vision

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Gala Greeters

Alliance — Whenever another creature you control enters, choose one that hasn’t been chosen this turn —
• Put a +1/+1 counter on Gala Greeters.
• Create a tapped Treasure token.
• You gain 2 life.

Katsumasa, the Animator

Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it’s not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

Katsumasa, the Animator

Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it’s not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

Born to Drive

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with “This creature crews Vehicles as though its power were 2 greater.”

A-Raiyuu, Storm’s Edge

First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

Raiyuu, Storm’s Edge

First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

Assassin’s Ink

This spell costs less to cast if you control an artifact and less to cast if you control an enchantment.
Destroy target creature or planeswalker.

Raiyuu, Storm’s Edge

First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

Raiyuu, Storm’s Edge

First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

Raiyuu, Storm’s Edge

First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

Teferi, Who Slows the Sunset

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don’t control. You gain 2 life.
−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
−7: You get an emblem with “Untap all permanents you control during each opponent’s untap step” and “You draw a card during each opponent’s draw step.”

Bloodthirsty Adversary

Haste
When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and “This token’s power and toughness are each equal to the number of lands you control.”
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and “This token’s power and toughness are each equal to the number of lands you control.”
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”