Time Reversal

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

Surrender Your Thoughts

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

Mortal Flesh Is Weak

When you set this scheme in motion, each opponent’s life total becomes the lowest life total among your opponents.

Perhaps You’ve Met My Cohort

When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.

Drake Umbra

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Aura Finesse

Attach target Aura you control to target creature.
Draw a card.

Hyena Umbra

Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Eel Umbra

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Naturalize

Destroy target artifact or enchantment.

Bear Umbra

Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature attacks, untap all lands you control.”
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Eland Umbra

Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mammoth Umbra

Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bojuka Bog

Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.
: Add .

Permafrost Trap

If an opponent had a green creature enter the battlefield under their control this turn, you may pay rather than pay this spell’s mana cost.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Vivid Grove

Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.

Mind Sludge

Target player discards a card for each Swamp you control.

Makindi Shieldmate

Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

Adventuring Gear

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

The Great Forest

Each creature assigns combat damage equal to its toughness rather than its power.
Whenever you roll , creatures you control get +0/+2 and gain trample until end of turn.