Phyrexian Gargantua

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Priests of Norn

Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Monument to Perfection

, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Venser, Corpse Puppet

Lifelink, toxic 1
Whenever you proliferate, choose one —
• If you don’t control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.

Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.

Sliver Hive

: Add .
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
, : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Mage’s Attendant

When Mage’s Attendant enters the battlefield, create a 1/1 blue Wizard creature token with “, Sacrifice this creature: Counter target noncreature spell unless its controller pays .”

Urabrask, Heretic Praetor

Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent’s upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

Urabrask, Heretic Praetor

Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent’s upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

Saryth, the Viper’s Fang

Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.

Cloaked Cadet

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Phantom Carriage

Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

Rout

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can’t be regenerated.

Sedgemoor Witch

Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”

Dark Petition

Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

Battle for Bretagard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that’s a copy of it.

Realmwalker

Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.

Battle for Bretagard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that’s a copy of it.

Battle for Bretagard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that’s a copy of it.

Village Rites

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.

Skull Raid

Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)