Containment Priest

Flash
If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.

Mind Twist

Target player discards X cards at random.

Banishing Stroke

Put target artifact, creature, or enchantment on the bottom of its owner’s library.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Putrefy

Destroy target artifact or creature. It can’t be regenerated.

Griselbrand

Flying, lifelink
Pay 7 life: Draw seven cards.

Falkenrath Aristocrat

Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Flayer Husk

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip

Ondu Giant

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Rout

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can’t be regenerated.

Kheru Mind-Eater

Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.

Putrefy

Destroy target artifact or creature. It can’t be regenerated.

Sangromancer

Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Riparian Tiger

Trample
When Riparian Tiger enters the battlefield, you get (two energy counters).
Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

Black Vise

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Torch Gauntlet

Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sangromancer

Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.