Regal Bunnicorn

Regal Bunnicorn’s power and toughness are each equal to the number of nonland permanents you control.

Greater Tanuki

Trample
Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Conclave Sledge-Captain

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Conclave Sledge-Captain

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Symbiotic Beast

When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.

Prowling Felidar

Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on Prowling Felidar.

Flourishing Hunter

When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.

Pyromancer’s Goggles

: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Jedit Ojanen, Mercenary

Whenever Jedit Ojanen, Mercenary or another legendary creature you control enters, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can’t be blocked as long as defending player controls a Forest.)

Jedit Ojanen, Mercenary

Whenever Jedit Ojanen, Mercenary or another legendary creature you control enters, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can’t be blocked as long as defending player controls a Forest.)

Wilson, Subtle Bear

Reach, trample
Ward
Wilson, Subtle Bear can’t be blocked.
, Exile Wilson from your graveyard: Target creature you control perpetually gains “This creature can’t be blocked.” Activate only as a sorcery.

Wilson, Majestic Bear

Reach, trample
Ward
, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward . Activate only as a sorcery.

Wilson, Fearsome Bear

Menace, reach, trample
Ward
, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.

Wilson, Ardent Bear

Double strike, reach, trample
Ward
, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.

Scouting Hawk

Flying
Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Wilson, Urbane Bear

Reach, trample, lifelink
Ward
, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.

Owlbear

Trample
Keen Senses — When Owlbear enters, draw a card.

Scouting Hawk

Flying
Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Wilson, Refined Grizzly

This spell can’t be countered.
Vigilance, reach, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)

Mahadi, Emporium Master

At the beginning of your end step, create a Treasure token for each creature that died this turn. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)