At the beginning of your end step, create a Treasure token for each creature that died this turn. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Artista: Ilse Gort
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Spara’s Bodyguard
When Spara’s Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains “This creature enters the battlefield with an additional shield counter on it.” Otherwise, put a shield counter on Spara’s Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
At the beginning of each combat, Spara’s Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
Primal Adversary
Trample
When Primal Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Greater Tanuki
Trample
Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Nezumi Bladeblesser
Nezumi Bladeblesser has deathtouch as long as you control an artifact.
Nezumi Bladeblesser has menace as long as you control an enchantment. (It can’t be blocked except by two or more creatures.)
Spirited Companion
When Spirited Companion enters, draw a card.
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
Spirited Companion
When Spirited Companion enters, draw a card.
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
Mothrider Patrol
Flying
,
: Tap target creature.
Primal Adversary
Trample
When Primal Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Snarling Wolf
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Vampire’s Kiss
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They’re artifacts with “,
, Discard a card, Sacrifice this artifact: Draw a card.”)
Snarling Wolf
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Courier Bat
Flying
When Courier Bat enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Loyal Gryff
Flash
Flying
When Loyal Gryff enters, you may return another creature you control to its owner’s hand.
Flourishing Hunter
When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.
Fearsome Whelp
Flying
At the beginning of your end step, each Dragon card in your hand perpetually gains “This spell costs less to cast.”
Vampire’s Kiss
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They’re artifacts with “,
, Discard a card, Sacrifice this artifact: Draw a card.”)
Courier Bat
Flying
When Courier Bat enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Snarling Wolf
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Flourishing Hunter
When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.