Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cycling (
, Discard this card: Draw a card.)
Artista: Inkognit
Risen Necroregent
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token.
Reckless Velocitaur
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Silent Hallcreeper
Silent Hallcreeper can’t be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn’t been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can’t gain life for the rest of the game.
Beastie Beatdown
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
Moment of Defiance
Target creature gets +2/+1 and gains lifelink until end of turn.
Draw a card.
Impetuous Lootmonger
First strike
When Impetuous Lootmonger enters, discard a card, then heist target opponent’s library.
Whenever you cast a spell you don’t own, create a Treasure token.
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that’s a copy of target artifact token you control.
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can’t be blocked this turn.
+ — Target artifact or creature’s owner puts it on their choice of the top or bottom of their library.
Greed’s Gambit
When Greed’s Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed’s Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Molten Duplication
Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Djinn of Fool’s Fall
Flying
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Daring Thunder-Thief
Flash
Daring Thunder-Thief enters tapped.
Bat
Flying
Greed’s Gambit
When Greed’s Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed’s Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and “This creature can’t be blocked by more than one creature.”
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Mapping the Maze
Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates and gains “When you cast this spell, draw a card.” Then return a multicolored instant or sorcery card from your graveyard to your hand.
Secret Plans
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Don’t Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Life Finds a Way
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that’s a copy of a creature token you control.)
Life Finds a Way
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that’s a copy of a creature token you control.)