Curse of Silence

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Diregraf Rebirth

This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Curse of Silence

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Screaming Swarm

Flying
Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
: Put Screaming Swarm from your graveyard into your library second from the top.

Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Nurturing Presence

Enchant creature
Enchanted creature has “Whenever a creature you control enters, this creature gets +1/+1 until end of turn.”
When Nurturing Presence enters, create a 1/1 white Spirit creature token with flying.

Celestus Sanctifier

If it’s neither day nor night, it becomes day as Celestus Sanctifier enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Priest of the Blessed Graf

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.

Priest of the Blessed Graf

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.

Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Nurturing Presence

Enchant creature
Enchanted creature has “Whenever a creature you control enters, this creature gets +1/+1 until end of turn.”
When Nurturing Presence enters, create a 1/1 white Spirit creature token with flying.

Screaming Swarm

Flying
Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
: Put Screaming Swarm from your graveyard into your library second from the top.

Curse of Silence

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Curse of Silence

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Diregraf Rebirth

This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Curse of Silence

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Curse of Silence

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Celestus Sanctifier

If it’s neither day nor night, it becomes day as Celestus Sanctifier enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Eye of Vecna

When Eye of Vecna enters, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 2 life.

Hand of Vecna

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip

Piper of the Swarm

Rats you control have menace.
, : Create a 1/1 black Rat creature token.
, , Sacrifice three Rats: Gain control of target creature.