Soul-Guide Lantern

When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent’s graveyard.
, , Sacrifice this artifact: Draw a card.

Valley Floodcaller

Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

Treetop Sentries

Reach
When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Massive Might

Target creature gets +2/+2 and gains trample until end of turn.

Tsabo’s Web

When Tsabo’s Web enters, draw a card.
Each land with an activated ability that isn’t a mana ability doesn’t untap during its controller’s untap step.

Cruelclaw’s Heist

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Wear Down

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Wear Down

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Nurturing Pixie

Flying
When Nurturing Pixie enters, return up to one target non-Faerie, nonland permanent you control to its owner’s hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

Spinewoods Armadillo

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Dimir Strandcatcher

Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.

Red Herring

Haste
Red Herring attacks each combat if able.
, Sacrifice Red Herring: Draw a card.

Food Coma

When Food Coma enters, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)

Cloud of Faeries

Flying
When Cloud of Faeries enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

Merry Bards

When Merry Bards enters, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has “Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.”)

Knickknack Ouphe

Knickknack Ouphe enters with X +1/+1 counters on it.
When Knickknack Ouphe enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield on the bottom of your library in a random order.

Soul-Guide Lantern

When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent’s graveyard.
, , Sacrifice this artifact: Draw a card.

Knickknack Ouphe

Knickknack Ouphe enters with X +1/+1 counters on it.
When Knickknack Ouphe enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield on the bottom of your library in a random order.

Abundant Harvest

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Ten Wizards Mountain

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.
Whenever chaos ensues, creatures you control gain flying until end of turn.

Mistmeadow Vanisher

Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.