Enduring Tenacity

Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Enduring Tenacity

Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Enduring Tenacity

Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Rot Like the Scum You Are

When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.

Enduring Tenacity

Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Unseal the Necropolis

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

Flare of Duplication

You may sacrifice a nontoken red creature rather than pay this spell’s mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.

Echoes of Eternity

If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Echoes of Eternity

If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Murder

Destroy target creature.

Voidslime

Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)

Voidslime

Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)

Cyclonic Rift

Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Cyclonic Rift

Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Voidslime

Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)

Cyclonic Rift

Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Niv-Mizzet, Supreme

Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Niv-Mizzet, Supreme

Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Unseal the Necropolis

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

Free from Flesh

Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature’s power.

Psychosis Crawler

Psychosis Crawler’s power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.

Psychosis Crawler

Psychosis Crawler’s power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.