Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Artista: Isis
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Rot Like the Scum You Are
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)
Unseal the Necropolis
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell’s mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Murder
Destroy target creature.
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Cyclonic Rift
Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Cyclonic Rift
Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Cyclonic Rift
Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Niv-Mizzet, Supreme
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Niv-Mizzet, Supreme
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Arachnoid Adaptation
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Unseal the Necropolis
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Free from Flesh
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature’s power.
Psychosis Crawler
Psychosis Crawler’s power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler
Psychosis Crawler’s power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.