Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.

Unleash Fury

Double the power of target creature until end of turn.

Aethershield Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

A-Haywire Mite

When Haywire Mite dies, you gain 3 life.
, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

Dovin’s Veto

This spell can’t be countered.
Counter target noncreature spell.

Reckless Crew

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Reckless Crew

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Karfell Kennel-Master

When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Reckless Crew

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Reckless Crew

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Filigree Familiar

When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.

Jeska’s Will

Choose one. If you control a commander as you cast this spell, you may choose both.
• Add for each card in target opponent’s hand.
• Exile the top three cards of your library. You may play them this turn.

Verdant Sun’s Avatar

Whenever Verdant Sun’s Avatar or another creature enters the battlefield under your control, you gain life equal to that creature’s toughness.

Jeska’s Will

Choose one. If you control a commander as you cast this spell, you may choose both.
• Add for each card in target opponent’s hand.
• Exile the top three cards of your library. You may play them this turn.

Spirit Mantle

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

Sandstone Oracle

Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Unlicensed Disintegration

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature’s controller.

Lifecrafter’s Bestiary

At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.

Winding Constrictor

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Filigree Familiar

When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.

Hungry Flames

Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.

Fairgrounds Warden

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

Malfunction

Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.

Triplicate Spirits

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Create three 1/1 white Spirit creature tokens with flying. (They can’t be blocked except by creatures with flying or reach.)