Dovin’s Veto

This spell can’t be countered.
Counter target noncreature spell.

Dovin’s Veto

This spell can’t be countered.
Counter target noncreature spell.

Thundering Ceratok

Trample
When Thundering Ceratok enters, other creatures you control gain trample until end of turn.

Bond of Passion

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.

Grateful Apparition

Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Arrester’s Zeal

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Biomancer’s Familiar

Activated abilities of creatures you control cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Absorb

Counter target spell. You gain 3 life.

Gate Colossus

This spell costs less to cast for each Gate you control.
This creature can’t be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

Absorb

Counter target spell. You gain 3 life.

Absorb

Counter target spell. You gain 3 life.

Charging War Boar

Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it’s attacking.)

Wrecking Beast

Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Biomancer’s Familiar

Activated abilities of creatures you control cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Lord of Extinction

Lord of Extinction’s power and toughness are each equal to the number of cards in all graveyards.

Lord of Extinction

Lord of Extinction’s power and toughness are each equal to the number of cards in all graveyards.

Heliod’s Pilgrim

When Heliod’s Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Filigree Familiar

When Filigree Familiar enters, you gain 2 life.
When Filigree Familiar dies, draw a card.

Nissa’s Revelation

Scry 5, then reveal the top card of your library. If it’s a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Radical Idea

Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)