Goblin Wizardry

Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)

Lifecrafter’s Bestiary

At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.

Absolving Lammasu

Flying
When Absolving Lammasu enters, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)

Jeska’s Will

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent’s hand.
• Exile the top three cards of your library. You may play them this turn.

Crime Novelist

Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .

Jolrael, Mwonvuli Recluse

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Qasali Slingers

Reach
Whenever Qasali Slingers or another Cat you control enters, you may destroy target artifact or enchantment.

Gate Colossus

This spell costs less to cast for each Gate you control.
This creature can’t be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

Radical Idea

Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Arrester’s Zeal

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Verdant Sun’s Avatar

Whenever Verdant Sun’s Avatar or another creature you control enters, you gain life equal to that creature’s toughness.

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Corpses of the Lost

Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner’s hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Disruptor Wanderglyph

Whenever Disruptor Wanderglyph attacks, exile target card from an opponent’s graveyard.

Chupacabra Echo

Fathomless descent — When Chupacabra Echo enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Hoverstone Pilgrim

Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put target card from a graveyard on the bottom of its owner’s library.

Fungal Fortitude

Flash
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, return it to the battlefield tapped under its owner’s control.

Jadelight Spelunker

When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Jadelight Spelunker

When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Jadelight Spelunker

When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Compy Swarm

At the beginning of your end step, if a creature died this turn, create a tapped token that’s a copy of Compy Swarm.

Compy Swarm

At the beginning of your end step, if a creature died this turn, create a tapped token that’s a copy of Compy Swarm.

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.