Nightmare Unmaking

Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.

Ghired’s Belligerence

Ghired’s Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that’s a copy of a creature token you control.)

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Repeated Reverberation

When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Frost Lynx

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

Unsummon

Return target creature to its owner’s hand.

Repeated Reverberation

When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Repeated Reverberation

When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Kess, Dissident Mage

Flying
During each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

Pyrophobia

Pyrophobia deals 3 damage to target creature. Cowards can’t block this turn.

Dovin’s Veto

This spell can’t be countered.
Counter target noncreature spell.

Thundering Ceratok

Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

Grateful Apparition

Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Bond of Passion

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.

Dovin’s Veto

This spell can’t be countered.
Counter target noncreature spell.

Charging War Boar

Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it’s attacking.)

Wrecking Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Biomancer’s Familiar

Activated abilities of creatures you control cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Biomancer’s Familiar

Activated abilities of creatures you control cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Arrester’s Zeal

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.