Search your library for a card and put that card into your hand. Then shuffle your library.
Cycling (, Discard this card: Draw a card.)
Artista: Izzy
Crash Through
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)
Draw a card.
Deceiver Exarch
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Dread Cacodemon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Blue Sun’s Zenith
Target player draws X cards. Shuffle Blue Sun’s Zenith into its owner’s library.
Winged Coatl
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Soul Swallower
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Plague Belcher
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Trueheart Duelist
Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Trueheart Duelist
Trueheart Duelist can block an additional creature each combat.
Plague Belcher
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Gideon of the Trials
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with “As long as you control a Gideon planeswalker, you can’t lose the game and your opponents can’t win the game.”
Gideon of the Trials Emblem
As long as you control a Gideon planeswalker, you can’t lose the game and your opponents can’t win the game.
Gideon of the Trials
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with “As long as you control a Gideon planeswalker, you can’t lose the game and your opponents can’t win the game.”
Inspiration
Target player draws two cards.
Burning-Tree Emissary
When Burning-Tree Emissary enters the battlefield, add .
Marsh Flats
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.
Burning-Tree Emissary
When Burning-Tree Emissary enters the battlefield, add .
Grasp of Phantoms
Put target creature on top of its owner’s library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Serum Visions
Draw a card. Scry 2.
Azure Mage
: Draw a card.
Sensor Splicer
When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have vigilance.
Lifecrafter’s Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.