Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that’s no longer an Equipment. Activate only if you control no creatures.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Artista: Izzy
Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Hunter’s Mark
This spell costs less to cast if it targets a blue permanent you don’t control.
This spell can’t be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don’t control.
Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Greed
, Pay 2 life: Draw a card.
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Knighted Myr
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Marsh Flats
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Flats
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Vedalken Infiltrator
Vedalken Infiltrator can’t be blocked.
Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.
Marsh Flats
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Flats
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Rousing Refrain
Add for each card in target opponent’s hand. Until end of turn, you don’t lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Exponential Growth
Until end of turn, double target creature’s power X times.
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Rousing Refrain
Add for each card in target opponent’s hand. Until end of turn, you don’t lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Greed
, Pay 2 life: Draw a card.
Verdant Sun’s Avatar
Whenever Verdant Sun’s Avatar or another creature you control enters, you gain life equal to that creature’s toughness.
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Serum Visions
Draw a card. Scry 2.
Defend the Campus
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Exponential Growth
Until end of turn, double target creature’s power X times.