Flying, Defender
As long as Ichor Aberration’s power is 7 or greater, it can attack as though it didn’t have defender.
Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn.
Artista: J.P. Targete
Salamander Warrior
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn’t choose the lowest number discards their hand, then draws seven cards.
Coastline Marauders
Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn’t choose the lowest number discards their hand, then draws seven cards.
Spiritual Guardian
When Spiritual Guardian enters the battlefield, you gain 4 life.
Confront the Assault
Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.
Steelgaze Griffin
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Spiritual Guardian
When Spiritual Guardian enters the battlefield, you gain 4 life.
Confront the Assault
Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.