Rupture Spire

Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.

Jund Panorama

: Add .
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Arcane Melee

Instant and sorcery spells cost less to cast.

Quagmire Druid

, , Sacrifice a creature: Destroy target enchantment.

Benthic Giant

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Psychic Intrusion

Target opponent reveals their hand. You choose a nonland card from that player’s graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Heliod, God of the Sun

Indestructible
As long as your devotion to white is less than five, Heliod isn’t a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.

Arbor Colossus

Reach
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Terrifying Presence

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Spell Blast

Counter target spell with converted mana cost X. (For example, if that spell’s mana cost is , X is 5.)

Awaken the Ancient

Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It’s still a land.

Fog

Prevent all combat damage that would be dealt this turn.

Molten Birth

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner’s hand.

Seraph of the Sword

Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.

Cold-Eyed Selkie

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Progenitus

Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner’s library instead.

Legion’s Initiative

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion’s Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner’s control and those creatures gain haste until end of turn.

Uncovered Clues

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Balustrade Spy

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Sprouting Thrinax

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

Liliana’s Specter

Flying
When Liliana’s Specter enters the battlefield, each opponent discards a card.

Searing Blaze

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker’s controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.