The Fifth Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn’t attack or enter the battlefield this turn. Untap those creatures.

Lavaclaw Reaches

Lavaclaw Reaches enters the battlefield tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.

Lavaclaw Reaches

Lavaclaw Reaches enters the battlefield tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.

City on Fire

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Stoneskin

Flash
Enchant creature
Enchanted creature gets +0/+10.

Hoard Hauler

Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3

Druid of Purification

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don’t control. Destroy each permanent chosen this way.

Druid of Purification

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don’t control. Destroy each permanent chosen this way.

Devastating Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner’s hand.
Destroy all nonland permanents.

Devastating Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner’s hand.
Destroy all nonland permanents.

Restoration Angel

Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Negan, the Cold-Blooded

When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.

Rick, Steadfast Leader

As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.

Kor Celebrant

Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.

Teferi, Timeless Voyager

+1: Draw a card.
−3: Put target creature on top of its owner’s library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can’t phase in. (Treat them and anything attached to them as though they don’t exist.)

Archfiend’s Vessel

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend’s Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.