Archfiend’s Vessel

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend’s Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Kor Celebrant

Whenever Kor Celebrant or another creature you control enters, you gain 1 life.

Restoration Angel

Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Bitter Reunion

When Bitter Reunion enters, you may discard a card. If you do, draw two cards.
, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Ezio, Blade of Vengeance

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.

Tenured Inkcaster

When Tenured Inkcaster enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

Bitter Reunion

When Bitter Reunion enters, you may discard a card. If you do, draw two cards.
, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Enter the Infinite

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Commander Mustard

Vigilance
Other Soldiers you control have vigilance, trample, and haste.
: Until end of turn, Soldiers you control gain “Whenever this creature attacks, it deals 1 damage to defending player.”

Sharp-Eyed Rookie

Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)

Sharp-Eyed Rookie

Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)

Sharp-Eyed Rookie

Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)

Enter the Infinite

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

The Celestial Toymaker

Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.

Lavaclaw Reaches

Lavaclaw Reaches enters tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.

The Fifth Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn’t attack or enter this turn. Untap those creatures.

Caught in a Parallel Universe

When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that’s a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

Lavaclaw Reaches

Lavaclaw Reaches enters tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.

The Fifth Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn’t attack or enter this turn. Untap those creatures.

The Fifth Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn’t attack or enter this turn. Untap those creatures.

Lavaclaw Reaches

Lavaclaw Reaches enters tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.

Lavaclaw Reaches

Lavaclaw Reaches enters tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.

The Fifth Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn’t attack or enter this turn. Untap those creatures.