Balloon Stand

Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Balloon Stand

Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Assembled Ensemble

Vigilance
Assembled Ensemble’s power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Balloon Stand

Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Gallery of Legends

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that’s a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Gallery of Legends

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that’s a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Floriferous Vinewall

Defender
When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kothophed, Soul Hoarder

Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Aven Initiate

Flying
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Burnished Hart

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Nimblewright Schematic

When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.

Body Dropper

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

Weathered Sentinels

Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn’t have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Weathered Sentinels

Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn’t have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Weathered Sentinels

Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn’t have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Crew Captain

Haste
Crew Captain has indestructible as long as it entered this turn.

Dragonfly Pilot

When Dragonfly Pilot enters, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.

Mob Rule

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Pir’s Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Alchemist’s Greeting

Alchemist’s Greeting deals 4 damage to target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)