Baloth Null

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

Aggressive Urge

Target creature gets +1/+1 until end of turn.
Draw a card.

Inferno Jet

Inferno Jet deals 6 damage to target opponent or planeswalker.
Cycling (, Discard this card: Draw a card.)

Vizier of the Anointed

When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library.
Whenever you activate an eternalize or embalm ability, draw a card.

Aven Initiate

Flying
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Gideon’s Resolve

When Gideon’s Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Creatures you control get +1/+1.

Felidar Guardian

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control.

Torrential Gearhulk

Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

Weight Advantage

(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.

Regal Behemoth

Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color.

Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have “: This creature gets +1/+0 until end of turn.”

Alchemist’s Greeting

Alchemist’s Greeting deals 4 damage to target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Void

Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.

Wild-Field Scarecrow

Defender
, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.