Baloth Null

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

Daxos’s Torment

Constellation — Whenever Daxos’s Torment or another enchantment enters the battlefield under your control, Daxos’s Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

Daxos’s Torment

Constellation — Whenever Daxos’s Torment or another enchantment enters the battlefield under your control, Daxos’s Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

Belligerent Whiptail

Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

Mire’s Malice

Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Sure Strike

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Kothophed, Soul Hoarder

Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Kothophed, Soul Hoarder

Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Ojutai’s Summons

Create a 2/2 blue Djinn Monk creature token with flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Circle of Elders

Vigilance
Formidable — : Add . Activate this ability only if creatures you control have total power 8 or greater.

Rakshasa Gravecaller

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.

Gleam of Authority

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and “, : Bolster 1.” (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mob Rule

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.