Proud Mentor

Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.)
, : Tap target creature.

Impetuous Protege

Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

Baloth Null

When Baloth Null enters, return up to two target creature cards from your graveyard to your hand.

Aggressive Urge

Target creature gets +1/+1 until end of turn.
Draw a card.

Vizier of the Anointed

When Vizier of the Anointed enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.
Whenever you activate an eternalize or embalm ability, draw a card.

Inferno Jet

Inferno Jet deals 6 damage to target opponent or planeswalker.
Cycling (, Discard this card: Draw a card.)

Aven Initiate

Flying
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Gideon’s Resolve

When Gideon’s Resolve enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creatures you control get +1/+1.

Felidar Guardian

When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control.

Torrential Gearhulk

Flash
When Torrential Gearhulk enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Regal Behemoth

Trample
When Regal Behemoth enters, you become the monarch.
Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color.

Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have “: This creature gets +1/+0 until end of turn.”

Weight Advantage

(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.

Alchemist’s Greeting

Alchemist’s Greeting deals 4 damage to target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)