Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Artista: James Ryman
Bronzebeak Moa
Whenever another creature you control enters, Bronzebeak Moa gets +3/+3 until end of turn.
Tajic, Blade of the Legion
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Blaze Commando
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters, you may return another target creature you control to its owner’s hand.
Spark Trooper
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Angel of Glory’s Rise
Flying
When Angel of Glory’s Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Voidwalk
Exile target creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Arrows of Justice
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Cartel Aristocrat
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Foundry Champion
When Foundry Champion enters, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.
Security Blockade
Enchant land
When Security Blockade enters, create a 2/2 white Knight creature token with vigilance.
Enchanted land has “: Prevent the next 1 damage that would be dealt to you this turn.”
Avenging Arrow
Destroy target creature that dealt damage this turn.
Eyes in the Skies
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that’s a copy of a creature token you control.)
Trained Caracal
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Bird
Flying
Soulsworn Spirit
Soulsworn Spirit can’t be blocked.
When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
Courtly Provocateur
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
Roaring Primadox
At the beginning of your upkeep, return a creature you control to its owner’s hand.
Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Havengul Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Driver of the Dead
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Angel of Glory’s Rise
Flying
When Angel of Glory’s Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Midvast Protector
When Midvast Protector enters, target creature you control gains protection from the color of your choice until end of turn.