Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Volt Charge

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Stromkirk Captain

First strike
Other Vampire creatures you control get +1/+1 and have first strike.

Markov Blademaster

Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Flayer of the Hatebound

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

Curse of Oblivion

Enchant player
At the beginning of enchanted player’s upkeep, that player exiles two cards from their graveyard.

Elite Inquisitor

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies

Markov Patrician

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Angelic Destiny

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner’s hand.

Sorin’s Vengeance

Sorin’s Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.

Sheoldred, Whispering One

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent’s upkeep, that player sacrifices a creature.

Argent Mutation

Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.

Shrine of Piercing Vision

At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Blind Zealot

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

Phyrexian Metamorph

( can be paid with either or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types.

Myr Superion

Spend only mana produced by creatures to cast this spell.

Volt Charge

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sphere of the Suns

Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
, Remove a charge counter from Sphere of the Suns: Add one mana of any color.

Shimmer Myr

Flash
You may cast artifact spells as though they had flash.