Tyvar the Bellicose

Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has “Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn.”

Samut, Vizier of Naktamun

First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

Samut, Vizier of Naktamun

First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

Resistance Skywarden

Menace (This creature can’t be blocked except by two or more creatures.)
Reach (This creature can block creatures with flying.)

Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Battle-Rage Blessing

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Baird, Argivian Recruiter

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Inscribed Tablet

, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.

Historian’s Wisdom

Enchant artifact or creature
When Historian’s Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.

Pointed Discussion

You draw two cards, lose 2 life, then create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)

Spirit Cleric

This creature’s power and toughness are each equal to the number of Spirits you control.

Pointed Discussion

You draw two cards, lose 2 life, then create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)

Eloise, Nephalia Sleuth

Whenever another creature you control dies, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Eloise, Nephalia Sleuth

Whenever another creature you control dies, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Eloise, Nephalia Sleuth

Whenever another creature you control dies, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Crowded Crypt

: Add .
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
, , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Crowded Crypt

: Add .
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
, , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Ebony Fly

Ebony Fly enters tapped.
: Add .
: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.
Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.

+2 Mace

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)