Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains.
: Add or .

Ancient Hellkite

Flying
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.

Awakener Druid

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It’s still a land.

Jace’s Erasure

Whenever you draw a card, you may have target player mill a card.

Knight Exemplar

First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say “destroy” don’t destroy them.)

Kargan Dragonlord

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
: Kargan Dragonlord gets +1/+0 until end of turn.

Mul Daya Channelers

Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has “: Add two mana of any one color.”

Jace, the Mind Sculptor

+2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner’s hand.
−12: Exile all cards from target player’s library, then that player shuffles their hand into their library.

Butcher of Malakir

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature of their choice.

Noble Vestige

Flying
: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Iona, Shield of Emeria

Flying
As Iona, Shield of Emeria enters, choose a color.
Your opponents can’t cast spells of the chosen color.

Khalni Heart Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Vampire Nighthawk

Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Pools of Becoming

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards’ chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Beseech the Queen

( can be paid with any two mana or with . This card’s mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Awakener Druid

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It’s still a land.

Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains.
: Add or .

Naya Hushblade

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can’t be the target of spells or abilities.)

Spellbreaker Behemoth

This spell can’t be countered.
Creature spells you control with power 5 or greater can’t be countered.

Deadshot Minotaur

When Deadshot Minotaur enters, it deals 3 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)

Spellbreaker Behemoth

This spell can’t be countered.
Creature spells you control with power 5 or greater can’t be countered.

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Luminous Angel

Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.