Corrupted Conscience

Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Kargan Dragonlord

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
: Kargan Dragonlord gets +1/+0 until end of turn.

Daring Skyjek

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Thrun, the Last Troll

This spell can’t be countered.
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
: Regenerate Thrun, the Last Troll.

Vitu-Ghazi Guildmage

: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that’s a copy of a creature token you control.)

Deathpact Angel

Flying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has “, , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.”

Cleric

, , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.

Pools of Becoming

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever you roll , reveal the top three cards of your planar deck. Each of the revealed cards’ abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Karn Liberated

+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Karn Liberated

+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Arena Athlete

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can’t block this turn.

Treasured Find

Return target card from your graveyard to your hand. Exile Treasured Find.

Daring Skyjek

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Hellkite Igniter

Flying, haste
: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Omniscience

You may cast spells from your hand without paying their mana costs.

Omniscience

You may cast spells from your hand without paying their mana costs.

Apocalypse Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Kalemne, Disciple of Iroas

Double strike, vigilance
Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

Butcher of Malakir

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Gisela, Blade of Goldnight

Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.