Flying
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
Artista: Jason Chan
Awakener Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It’s still a land.
Kargan Dragonlord
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
: Kargan Dragonlord gets +1/+0 until end of turn.
Mul Daya Channelers
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has “: Add two mana of any one color.”
Butcher of Malakir
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Jace, the Mind Sculptor
+2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner’s hand.
−12: Exile all cards from target player’s library, then that player shuffles their hand into their library.
Iona, Shield of Emeria
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can’t cast spells of the chosen color.
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Vampire Nighthawk
Flying, deathtouch, lifelink
Noble Vestige
Flying
: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Pools of Becoming
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever you roll , reveal the top three cards of your planar deck. Each of the revealed cards’ abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Beseech the Queen
( can be paid with any two mana or with . This card’s converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Awakener Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It’s still a land.
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
Bountiful Harvest
You gain 1 life for each land you control.
Spellbreaker Behemoth
This spell can’t be countered.
Creature spells you control with power 5 or greater can’t be countered.
Deadshot Minotaur
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
Spellbreaker Behemoth
This spell can’t be countered.
Creature spells you control with power 5 or greater can’t be countered.
Naya Hushblade
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can’t be the target of spells or abilities.)
Luminous Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Twilight Shepherd
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Malfegor
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Apocalypse Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Rakka Mar
Haste
, : Create a 3/1 red Elemental creature token with haste.
Counterspell
Counter target spell.